During today's Skyrim gameplay we will visit Fort Greymoor even though that wasn't the plan today! green34 8 years ago #1. At the end of the corridor, there are two paths. Greymoor. The fort just before (and just after) the battle had bandits. The staircase leads to a room back on the upper level. Go to the south corner of the fort and look behind the nearby rocks. Walked by it 2 game-days later and it was completely infested with Bandits again. Location… Fort Greymoor is a fort located to the west of the Western Watchtower outside Whiterun. There are two stables near where the eastern tower used to stand and between the first of these and the wall is an unlocked chest. As I'm sure many of you can imagine, that didn't work out so well. This page was last modified on 21 January 2021, at 03:36. Quests Next, is a hallway where the prison's cells are found, two of them containing more corpses. To the right is a wooden door with a bandit inside the room. A dummy is holding a long bow and quiver of iron arrows that can taken. Link; Reset; Map Key; Help; Discuss; UESP Home Found out how ! There are three entrances to this area. Coming next:-Fort Greymoor-Fort Greymoor … Also this All-In-One Pack only contains mods which in my opinion are good enough. If the Stormcloaks or Imperials take Fort Greymoor … I did not clear the bandits and the Imperial Soldiers appeared after defending Whiterun from the Stormcloaks.--Linearcore 01:58, 22 January 2012 (UTC) Greymoor also called Black Moor or Darkmoor, is a settlement that dominates the center of the Tundra plains of Whiterun Hold, immediately west of the Skyrim city of Whiterun. Opposite the arched entrance is a short flight of stairs up to a raised area with a set of wooden double doors leading to the interior of the fort. There, will be found a dead troll sprawled out on a table. To the northeast is a ladder to a trapdoor in the ceiling, and directly opposite against the wall is an unlocked boss chest. Is anyone else getting their head cut off by the bandits in there, or is it just me? This seems correct. There is currently no quest marker, you must go there yourself, i am working on adding a quest and making a full thalmor invasion mod. unless i missed a secret door or something, I killed everyone there and went through every room, but it still does not read "Cleared" on the map. Fort Greymoor is more developed around the road the Whiterun. There is a second flight of stairs back down to a barrel containing ingredients with a random poison, an iron dagger and small coin purse lying on the ground. Although, it can be controlled later on by either Stormcloaks or Imperials, based on who the Dragonborn has sided with during the Skyrim Civil War. A supernatural evil threatens the home of the Nords in The Elder Scrolls Online: Greymoor, part of the Dark Heart of Skyrim year-long adventure! There are four more bottles of Nord mead on the ground beside them. At the rear of the room is an opening leading to a wide spiraling stone stairway with a bandit patrolling up and down. To the right, an exit to Skyrim. When you investigate the ruined farmhouse northwest of the Western Watchtower, you'll have a new "miscellaneous" quest objective to talk to someone in Whiterun about the property. Each Skill book in Skyrim increases a specific skill and Heavy armor Skill Books increase Heavy Armor Skill. There are six cells all containing bed rolls, three on each side of a central corridor. At the end of this hallway await two bandits around the corner. If the Dragonborn drops an item in the fort, she may bring it to the Dragonborn, informing them that they had mislaid their item. To the southeast is a short corridor leading to an unlocked wooden door to the Prison; there is an oil slick on the floor here. Found out how ! There is a long wooden table in the center of the room with a bottle of wine, an iron dagger, and a rock warbler egg in a wooden bowl on the table. There are two other doorways in this room; one leading to Fort Greymoor Prison (detailed below), and the other leading to an upward staircase (with a patrolling bandit) to the next room (with another bandit). To the southwest is a dining room with four long wooden tables holding three bottles of Nord mead, three seared slaughtfish steaks, a baked potato, a portion of grilled leeks, and a goat cheese wedge. Fort Move along the wooden balcony to find some wolf pelts. … On your right is a flight of stairs up to the top of another tower. For The Elder Scrolls V: Skyrim on the Xbox 360, a GameFAQs message board topic titled "Can Fort Greymoor be "cleared"? 58 minutes ago | 0 view. She is not hostile to the Dragonbornand when spoken to, she says that she will never leave the fort, and has been the maid for all the different factions and groups who have inhabited it. Another chest is inside the north tower (the one that remains undestroyed). The corridor then turns to the east, where there is a bandit with their back to you inspecting a dead troll on a table. Contract: Kill Agnis . Palisades and walls will now change, be removed, or added depending on who controls the fort. There are two bandits on guard on the wall over the entrance with three more spread around the walls and courtyard. Community content is available under. There are practice dummies set up to imitate guards on the walls around the outer wall of the fort. The Elder Scrolls Online: Greymoor. The Thalmor have taken over Fort Greymoor launching an invasion of skyrim! Fort Greymoor is a medium-sized fort west of the Western Watchtower near Whiterun. 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